First progress

by simondanisch

 

 

viewport

 

Camera is working quite alright now, though still far from pleasant.

If your graphic card has shader model >= 130 you can even try out the example.

Its in https://github.com/SimonDanisch/GLPlot.jl

If you don’t have my unregistered packages, there is packages.jl which you can execute to get all the needed packages.

Then go to GLPlot/src/ and execute gridshader.jl

Known bugs:

  • GLFW doesn’t build under osx, you’ve to get the binaries with for example home brew
  • Unix just works if you have cmake, libglu1-mesa-dev, xorg-dev installed
  • Shader don’t compile when you don’t have the right shader model (relatively easy to fix)
  • Camera flips at certain angles (quite easy to fix as well)
  • No lighting, as I still haven’t started to calculate the normals in a generic and future proof way.

Feel free to report bugs on Github.

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